Level by level
| I | II | III | |
|---|---|---|---|
| Real time | No | Yes | Yes |
| Reveals for | 8 s | 8 s | 8 s |
| Extra damage to revealed players | — | — | +15 % |
The data comes straight from the game and is updated along with it.
SCANNER
SCANNER
SCANNERScanner
A pulse from the marked point reveals the Survivors for 8 seconds. Its level decides whether it tracks them live and marks them to take more damage.
I Where they were · 8 sII Real time · 8 sIII Real time · 8 s · +15% damage
| I | II | III | |
|---|---|---|---|
| Real time | No | Yes | Yes |
| Reveals for | 8 s | 8 s | 8 s |
| Extra damage to revealed players | — | — | +15 % |
The data comes straight from the game and is updated along with it.
It sees where you were and not where you are going: keep moving
Two Scanner cards of the same level go up one: I + I = II, and II + II = III with a free level I card.
SCANNER
SCANNER
SCANNER
SCANNER
SCANNER
SCANNER
SCANNERTap one to see the reaction.
LAVA
FIRE MARK
BLAST
SEISMIC PULSE
FISSURE
TRACKING FISSURE
FLOOD
NO WAY OUT
FOG
SNITCH FOG
METEORS
GUIDED METEORS
ZOMBIES
GUIDED HUNT
VULTURES
GUIDED HUNT
BEAR
GUIDED HUNT
RATS
GUIDED HUNT
NEST
GUIDED HUNTYou can only get them if it's in your deck.