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CatastropheDirector

Director

The Director

You can't throw everything at once: your hand and the draw timer hold you back. Every card is a decision.

15cards in the deck
32points max
6heavy cards max
4cards to start

How it works

The Director's rules

The deck

15 cards chosen from the 12 catastrophes, with as many repeats as you like, up to 32 points (light 1, medium 2, heavy 3) and up to 6 heavy cards. The same deck works in all three modes; you can save up to 3.

The hand

You start with 4 cards and can hold up to 15. If you draw with a full hand, that card is lost. You can discard up to 3 at once: on the next draw you get the regular card plus replacements for the ones you discarded.

The draw timer

You draw a card every 15 s in Act I, every 10 s in Act II and every 8 s in Act III. One timer for the whole deck.

No waiting

There's no cooldown between cards: play whatever you want, whenever you want, and the catastrophe hits the instant you press. Spend it all and you're out of cards.

Smart draw

Cards you can't play yet don't come to you: they stay in the deck for later. Heavy cards and level III arrive in Act II.

One flood at a time

There can only be one lava flood on the map, counting both Directors'. If there's already one, the other stays in your hand.

Fuse

Two of a kind level up

Drag a card onto an identical one of the same level: it climbs through bronze, silver and gold (I → II → III). Two level II cards give you one level III plus a spare level I, which goes back to your hand.

  1. ITwo level I cards make one level II.
  2. IITwo level II cards make one level III and one level I.
  3. IIIA level III card can't go any higher.

Combine

The 56 combinations

Two different cards make a reaction with its own artwork, at the level of the higher one. Both catastrophes come out at that level, plus the reaction's own effect. Creature with creature doesn't combine, and a combined card can't be merged again.

With this card

At a glance

The 12 × 12 matrix

All 144 pairs: F = fusion, the number = its combination, ✕ = creature with creature. Tap a cell to open its details.

F Fusion1 Combination✕ Creature with creature

Evolve

The 37 mutations

At the start of the match and at every choice pause, the Director picks one mutation out of 3 (whoever is behind sees 4). They only come from catastrophes in your deck and never repeat; those for heavy cards appear from Act II on. Get 3 from the same family (creatures, elements or control) and the next offer brings its legendary.

By catastrophe 24

  • Fast Lava

    Flows 40% faster, but sets sooner.

    Lava · All three modes
  • Thick Lava

    Slows whoever steps in it 40% more.

    Lava · All three modes
  • Runners

    They run 10% faster (from 6.2 to 6.8 m/s; your sprint is 6.5).

    Zombies · All three modes
  • Hungry

    They spot you at 18 m (instead of 12) and chase you for 15 s (instead of 10).

    Zombies · All three modes
  • Aftershock

    1 s later, a second explosion in the same spot at half damage.

    Blast · All three modes
  • Shockwave

    Anyone caught at the edge is knocked away and takes 1 s to get up.

    Blast · All three modes
  • Living Rift

    Keeps growing an extra 20% over 10 s.

    Fissure · All three modes
  • No Warning

    Its public warning lasts 2 s (instead of 3).

    Fissure · All three modes
  • Fast Tide

    Rises in half the time.

    Flood · All three modes
  • Undertow

    As it recedes, it leaves lava pools in hollows for 15 s.

    Flood · All three modes
  • Thieves

    Each peck steals your extra item.

    Vultures · All three modes
  • Eagle Eye

    They see you from 50% farther away.

    Vultures · Emission Zone · Last One Standing
  • Bloodhound

    Smells you from 50% farther away.

    Bear · Emission Zone · Last One Standing
  • Charge

    After a swipe, it runs 30% faster for 3 s.

    Bear · All three modes
  • Swift Plague

    They run 15% faster.

    Rats · All three modes
  • Climbers

    They climb twice as fast.

    Rats · All three modes
  • Wandering Nest

    Slowly moves toward the nearest survivor.

    Nest · All three modes
  • Double Web

    The mother shoots two webs in a row.

    Nest · All three modes
  • Blinding Fog

    Inside it, the minimap and markers can't be seen.

    Fog · All three modes
  • Lingering Fog

    Lasts twice as long.

    Fog · All three modes
  • Incendiary

    Each impact leaves a small lava pool.

    Meteors · All three modes
  • Trackers

    Each meteorite veers up to 5 m toward the nearest survivor.

    Meteors · All three modes
  • Echo

    Sends a second pulse after 5 s.

    Scanner · Emission Zone · Last One Standing
  • Trail

    After a reveal, everyone's footprints show for 5 s.

    Scanner · Emission Zone · Last One Standing

General 4

  • Quick Draw

    The draw timer runs 20% faster.

    director.familias.general · All three modes
  • Double Draw

    Every fourth draw brings 2 cards.

    director.familias.general · All three modes
  • Recycling

    A card that hits no one returns to your hand (once per act or round).

    director.familias.general · All three modes
  • Quick Discard

    When you discard, new cards arrive at once, without waiting for the next draw.

    director.familias.general · All three modes

Mode-specific 6

  • Hot Zone

    Your catastrophes deal +15% damage inside the zone.

    director.familias.modo · Emission Zone
  • Siege

    While your team holds the majority in the zone, you draw 20% faster.

    director.familias.modo · Emission Zone
  • Your Storm

    Rival survivors take +50% damage from the storm.

    director.familias.modo · Last One Standing
  • Last Breath

    When the rival has a single survivor left, you draw every 6 s.

    director.familias.modo · Last One Standing
  • Ambush

    Your creatures spawn already chasing the nearest runner.

    director.familias.modo · Race
  • Final Stretch

    Your catastrophes deal +20% damage within 40 m of the finish (outside its safe zone).

    director.familias.modo · Race

Legendary 3

  • King of the Jungle Legendary

    Your possessed creatures deal +30% damage and their ability recharges twice as fast.

    Creatures · All three modes
  • Apocalypse Legendary

    Your combinations last twice as long.

    Elements · All three modes
  • Big Brother Legendary

    You see rivals under 30 health through walls.

    Control · Emission Zone · Last One Standing