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CatastropheDirector

The maps

Rotate, zoom in and explore. Every match generates a new map from its seed: here you can see the example one or roll another.

City

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Seed 20260810

Maps

City

Streets, rooftops and a three-story parking garage.

A grid of blocks every 30 m, with 7 m streets, sidewalks and 18.2 m lots. Each match draws what goes on each block: skyscrapers of 4 to 7 floors, houses of 1 or 2, parks, parking garages and markets. The four corners are always skyscrapers. All around, a ring of trees.

This block grid is exactly the game's for this seed and this size.

—
blocks
—
skyscrapers
—
houses
—
parks
—
m across the playable area
—
m, the tallest rooftop

What's there

  • Skyscrapers16 to 28 m tall and 14 to 18 m per side. From the rooftop you can see the whole street.
  • Houses1 or 2 floors and 10 to 14 m per side.
  • ParksWith a fountain, a pond or a monument, and a little higher than the street.
  • Parking garageThree open floors between pillars; the sign is at 12 m.
  • Market7 to 9 stalls with colorful awnings.
  • The basesBlue to the west and red to the east, outside the grid.

Small, Medium, Large

Three sizes

The host picks the size in the waiting room. Everything grows together: the terrain, the sea, the walls and the number of things.

SmallMediumLarge
City9 blocks (3 × 3)25 blocks (5 × 5)49 blocks (7 × 7)
Island73 m radius87.6 m radius109 m radius
The Moon52 m radius70 m radius84 m radius

On all three maps

What they all have

The bases

A disc with a 12 m radius under a hologram dome: nothing can be played inside, and neither creatures nor rivals can get in. You spawn in a ring of 8 spots, 5 m from the center.

The Emission Zone

A column with a 15 m radius that counts on any floor. It's chosen during the match on a 10 m grid: the map shows an example.

The storm

In Last One Standing, the storm closes in on the map from 0:45 to 2:30 and leaves a 25 m circle. Outside it, you lose 10 health per second (20 in the last minute).

The boundaries

Invisible walls: in the City, 31.8 m from the grid with a ceiling at 80 m; on the Island, 6 m from the edge of the world with a ceiling at 122 m. There's no limit below: the void kills.

Every match, a new map

The seed

No map is made by hand: the game generates them from a seed, a number the host rolls at the start. Every player generates exactly the same map from it, without downloading anything.

With “Another map” you see a different one: in the City, a new one, just like in a match; the Island and the Moon have three of each size. Seed 20260810 is the one the game uses as its example; save the page address to come back to the same map or share it.

The City's block grid comes out here exactly as in the game, number for number; its buildings are drawn with the same measurements, rules and colors, but not identical in every detail. The Island and the Moon are the game's own: its code generates and builds them, with its materials.