Meet Catastrophe Director
The Director plays with cards: a 15-card deck, fusions that level up and 56 combinations with their own artwork. Three modes, mutations and upgrades every match, and Ranked.
FISSURE
LAVA
SPLASH
BLAST
ZOMBIESThe Director can't throw everything at once: their hand and the draw timer hold them back, and every card is a decision. The survivors pick their items, read every warning and revive one another.
The game is in development: the numbers will be fine-tuned through play.
What's new8 highlights
- 01
The Director plays with cards
You bring a deck of 15 cards chosen from the 12 catastrophes, with 32 points and 6 heavy cards at most. You start with 4 in your hand and draw one every 15, 10 or 8 seconds depending on the act.
VULTURES
FOG
METEORS
SCANNER - 02
Three levels per catastrophe
Two identical cards fuse and level up: bronze, silver and gold. The Blast goes from 4 m and 40 damage to 7 m and 55, and then to 10 m and 70.
BLAST
BLAST
BLAST - 03
56 combinations
Two different cards make a reaction with its own artwork, at the level of the higher one: Lava with Blast makes Splash; Fissure with Flood, Lava Chasm. Creature with creature doesn't combine.
+
FISSURE=
FLOOD
LAVA CHASM - 04
Mutations and upgrades
During a short pause with the game frozen, the Director picks from 37 mutations and the survivors from 20 upgrades. Collect three from the same family and its legendary shows up.






- 05
Three modes
Emission Zone (4 vs 4, first to 180 points), Last One Standing (3-minute rounds, first to win 3) and the knockout Race (everyone directs once).
Modes - 06
Going down and reviving
At 0 HP you go down and hold on for 20 seconds in the Zone and 10 in Last One Standing. A teammate revives you in 4 seconds and you come back with 30 HP.



- 07
Domed bases
Each team has its base under a hologram dome: nothing can be played inside and creatures can't get in.
- 08
Ranked
It launches as a preseason, with points kept in Steam stats; later, our own points service will arrive for the official seasons.